load sounds on demand, refactored sounds

v1.18.x
barisusakli 11 years ago
parent 5e279e067f
commit fc8e97448c

@ -1,103 +1,72 @@
"use strict"; "use strict";
/* global define, socket */ /* global define, socket, config */
define(['buzz'], function(buzz) { define(['buzz'], function(buzz) {
var Sounds = {}; var Sounds = {};
Sounds.initialised = false; var loadedSounds = {};
Sounds.loaded = {}; var eventSoundMapping = {};
Sounds.mapping = {}; var files = {};
Sounds.init = function(callback) { loadFiles();
var ready = false,
onComplete = function() {
Sounds.initialised = true;
if (typeof callback === 'function') {
callback();
}
};
loadFiles(function() {
if (ready) {
onComplete();
} else {
ready = true;
}
});
loadMapping(function() {
if (ready) {
onComplete();
} else {
ready = true;
}
});
// Listen for reload message
socket.on('event:sounds.reloadMapping', function() {
loadMapping(); loadMapping();
});
};
var loadFiles = function(callback) { socket.on('event:sounds.reloadMapping', loadMapping);
function loadFiles() {
socket.emit('modules.sounds.getSounds', function(err, sounds) { socket.emit('modules.sounds.getSounds', function(err, sounds) {
if (err) { if (err) {
return console.log('[sounds] Could not initialise!'); return console.log('[sounds] Could not initialise!');
} }
for(var name in sounds) { files = sounds;
if (sounds.hasOwnProperty(name)) { });
var path = sounds[name]; }
Sounds.loaded[name] = new buzz.sound(path); function loadMapping() {
socket.emit('modules.sounds.getMapping', function(err, mapping) {
if (err) {
return console.log('[sounds] Could not load sound mapping!');
} }
eventSoundMapping = mapping;
});
} }
callback(); function isSoundLoaded(fileName) {
}); return loadedSounds[fileName];
}; }
var loadMapping = function(callback) { function loadFile(fileName, callback) {
socket.emit('modules.sounds.getMapping', function(err, mapping) { if (isSoundLoaded(fileName)) {
Sounds.mapping = mapping; return callback();
if (typeof callback === 'function') { }
loadedSounds[fileName] = new buzz.sound(files[fileName]);
callback(); callback();
} }
});
};
Sounds.play = function(name) { Sounds.play = function(name) {
if (!config.notificationSounds) { if (!config.notificationSounds) {
return; return;
} }
var ready = function() {
if (Sounds.mapping[name] && Sounds.loaded[Sounds.mapping[name]]) {
Sounds.loaded[Sounds.mapping[name]].play();
} else {
console.log('[sounds] Not found:', name);
}
};
if (!this.initialised) { Sounds.playFile(eventSoundMapping[name]);
this.init(ready);
} else {
ready();
}
}; };
Sounds.playFile = function(fileName) { Sounds.playFile = function(fileName) {
var ready = function() { function play() {
if (Sounds.loaded[fileName]) { if (loadedSounds[fileName]) {
Sounds.loaded[fileName].play(); loadedSounds[fileName].play();
} else { } else {
console.log('[sounds] Not found:', name); console.log('[sounds] Not found:', fileName);
}
} }
};
if (!this.initialised) { if (isSoundLoaded(fileName)) {
this.init(ready); play();
} else { } else {
ready(); loadFile(fileName, play);
} }
}; };

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