Added settings-framework documentation
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Settings Framework
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==========================
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If you want to make your plugin customizable you may use the Settings Framework NodeBB offers.
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Server-Side Access
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------------------
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First you need some default settings, just create a new object for this:
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.. code:: javascript
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var defaultSettings = {
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booleans: {
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someBool: true,
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moreBools: [false, false, true]
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},
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strings: {
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someString: 'hello world',
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multiLineString: 'some\nlong\ntext',
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arrayOfStrings: ['some\nlong\ntexts', 'and another one']
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},
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numbers: {
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multiArrayDimensions: [[42,42],[21,21]],
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multiArrayDimensions2: [[42,42],[]],
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justSomeNumbers: [],
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oneNumber: 3,
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anotherNumber: 2
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},
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someKeys: ['C+S+#13'] // Ctrl+Shift+Enter
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};
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Now you can use the server-side settings-module to access the saved settings like this:
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.. code:: javascript
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var Settings = module.parent.require('./settings');
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var mySettings = new Settings('myPlugin', '0.1', defaultSettings, function() {
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// the settings are ready and can accessed.
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console.log(mySettings === this); // true
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console.log(this.get('someString') === mySettings.get().someString); // true
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});
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The second parameter should change at least every time the structure of default settings changes. Because of this it's
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recommended to use your plugins version.
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To use the settings client-side you need to create a WebSocket that delivers the result of ``mySettings.get()``.
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The mySettings-object will cache the settings, so be sure to use methods like ``mySettings.sync(callback)`` when the
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settings got changed from somewhere else and ``mySettings.persist(callback)`` when you finished
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``mySettings.set(key, value)`` calls.
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You need to create a socket-listener like following to allow the admin to initiate a synchronization with the settings
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stored within database:
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.. code:: javascript
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var SocketAdmin = module.parent.require('./socket.io/admin');
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SocketAdmin.settings.syncMyPlugin = function() {
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mySettings.sync();
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};
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If you want to add a reset-functionality you need to create another socket-listener:
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.. code:: javascript
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SocketAdmin.settings.getMyPluginDefaults = function (socket, data, callback) {
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callback(null, mySettings.createDefaultWrapper());
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};
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The methods of the ``mySettings`` object you probably want to use:
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+ ``constructor()``
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+ ``sync([callback])``
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Reloads the settings from database, overrides local changes.
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+ ``persist([callback])``
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Saves the local changes within database.
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+ ``get([key])``
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Returns the setting(s) identified by given key. If no key is provided the whole settings-object gets returned. If no
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such setting is saved the default value gets returned.
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+ ``set([key, ]value)``
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Sets the setting of given key to given value. Remember that it's just a local change, you need to call ``persist``
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in order to save the changes.
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+ ``reset([callback])``
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Persists the default settings.
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+ ``getWrapper()``
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Returns the local object as it would get saved within database.
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+ ``createWrapper(version, settings)``
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Creates an object like it would get saved within database containing given information and settings.
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+ ``createDefaultWrapper()``
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Creates an object like it would get saved within database containing the default settings.
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Client-Side Access
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------------------
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The next step is making the settings available to the admin.
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You need to use the :doc:`hooks <hooks>` ``filter:admin.header.build`` (to display a link to your page within ACP) and
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``action:app.load`` (to create the needed route).
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Within your page you can access the client-side Settings API via
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.. code:: javascript
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require(['settings'], function (settings) {
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var wrapper = $('#my_form_id');
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// [1]
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settings.sync('myPlugin', wrapper);
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// [2]
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});
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To make a button with the id ``save`` actually save the settings you can add the following at ``[2]``:
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.. code:: javascript
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$('#save').click(function(event) {
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event.preventDefault();
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settings.persist('myPlugin', wrapper, function(){
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socket.emit('admin.settings.syncMyPlugin');
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});
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});
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As said before the server-side settings-object caches the settings, so we emit a WebSocket to notify the server to
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synchronize the settings after they got persisted.
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To use a reset-button you can add the following at ``[2]``:
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.. code:: javascript
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$('#reset').click(function(event) {
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event.preventDefault();
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socket.emit('admin.settings.getMyPluginDefaults', null, function (err, data) {
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settings.set('myPlugin', data, wrapper, function(){
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socket.emit('admin.settings.syncMyPlugin');
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});
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});
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});
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There you go, the basic structure is done.
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Now you need to add the form-fields.
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Each field needs an attribute ``data-key`` to reference its position within the settings.
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The Framework does support any fields whose jQuery-object provides the value via the ``val()`` method.
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The plugin to use for a field gets determined by its ``data-type``, ``type`` or tag-name in this order.
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Additionally the following plugins are registered by default:
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* array (types: div, array)
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An Array of any other fields.
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Uses the object within ``data-attributes`` to define the array-elements.
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Uses ``data-new`` to define the value of new created elements.
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* key (types: key)
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A field to input keyboard-combinations.
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* checkbox, select, textarea
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Handle appropriate fields.
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A full list of all attributes that may influence the behavior of the default Framework:
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* data-key: the key to save/load the value within configuration-object
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* data-type: highest priority type-definition to determine what kind of element it is or which plugin to associate
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* type: normal priority type-definition
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* data-empty: if ``false`` or ``0`` then values that are assumed as empty turn into null. data-empty of arrays affect their child-elements
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* data-trim: if not ``false`` or ``0`` then values will get trimmed as defined by the elements type
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* data-split: if set and the element doesn't belong to any plugin, it's value will get split and joined by its value into the field
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* array-elements:
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+ data-split: separator (HTML allowed) between the elements, defaults to ``', '``
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+ data-new: value to insert into new created elements
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+ data-attributes: an object to set the attributes of the child HTML-elements. tagName as special key will set the tag-name of the child HTML-elements
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* key-fields:
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+ data-trim: if ``false`` or ``0`` then the value will get saved as string else as object providing following properties: ``ctrl``, ``alt``, ``shift``, ``meta``, ``code``, ``char``
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+ data-split: separator between different modifiers and the key-code of the value that gets saved (only takes effect if trimming)
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+ data-short: if not ``false`` or ``0`` then modifier-keys get saved as first uppercase character (only takes effect if trimming)
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* select:
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+ data-options: an array of objects containing ``text`` and ``value`` attributes.
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The methods of the ``settings`` module:
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+ ``registerPlugin(plugin[, types])``
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Registers the given plugin and associates it to the given types if any, otherwise the plugins default types will get
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used.
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+ ``get()``
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Returns the saved object.
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+ ``set(hash, settings[, wrapper[, callback[, notify]]])``
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Refills the fields with given settings and persists them.
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``hash`` Identifies your plugins settings.
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``settings`` The object to save in database (settings-wrapper if you use server-side Settings Framework).
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``wrapper`` (default: 'form') The DOM-Element that contains all fields to fill.
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``callback`` (default: null) Gets called when done.
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``notify`` (default: true) Whether to display saved- and fail-notifications.
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+ ``sync(hash[, wrapper[, callback]])``
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Resets the settings to saved ones and refills the fields.
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+ ``persist(hash[, wrapper[, callback[, notify]]])``
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Reads the settings from given wrapper (default: 'form') and saves them within database.
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For Settings 2.0 support the methods ``load`` and ``save`` are still available but not recommended.
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Client-Side Example Template
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------------------
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An example template-file to use the same settings we already used server-side:
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.. code:: html
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<h1>My Plugin</h1>
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<hr />
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<form id="my_form_id">
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<div class="row">
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<p>
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<h2>Settings</h2>
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A boolean: <input type="checkbox" data-key="booleans.someBool"></input><br>
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An array of checkboxes that are selected by default:
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<div data-key="booleans.moreBools" data-attributes='{"data-type":"checkbox"}' data-new='true'></div><br>
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A simple input-field of any common type: <input type="password" data-key="strings.someString"></input><br>
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A simple textarea: <textarea data-key="strings.multiLineString"></textarea><br>
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Array of textareas:
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<div data-key="strings.arrayOfStrings" data-attributes='{"data-type":"textarea"}' data-new='Hello Kitty, ahem... World!'></div><br>
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2D-Array of numbers that persist even when empty (but not empty rows):
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<div data-key="numbers.multiArrayDimensions" data-split="<br>"
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data-attributes='{"data-type":"array","data-attributes":{"type":"number"}}' data-new='[42,21]'></div><br>
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Same with persisting empty rows, but not empty numbers, if no row is given null will get saved:
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<div data-key="numbers.multiArrayDimensions2" data-split="<br>" data-empty="false"
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data-attributes='{"data-type":"array","data-empty":true,"data-attributes":{"type":"number","data-empty":false}}' data-new='[42,21]'></div><br>
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Array of numbers (new: 42, step: 21):
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<div data-key="numbers.justSomeNumbers" data-attributes='{"data-type":"number","step":21}' data-new='42'></div><br>
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Select with dynamic options:
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<select data-key="numbers.oneNumber" data-options='[{"value":"2","text":"2"},{"value":"3","text":"3"}]'></select><br>
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Select that loads faster:
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<select data-key="numbers.anotherNumber"><br>
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<option value="2">2</option>
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<option value="3">3</option>
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</select>
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Array of Key-shortcuts (new: Ctrl+Shift+7):
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<div data-key="someKeys" data-attributes='{"data-type":"key"}' data-new='Ctrl+Shift+#55'></div><br>
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</p>
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</div>
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<button class="btn btn-lg btn-warning" id="reset">Reset</button>
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<button class="btn btn-lg btn-primary" id="save">Save</button>
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</form>
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<script>
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require(['settings'], function (settings) {
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var wrapper = $('#my_form_id');
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// [1]
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settings.sync('myPlugin', wrapper);
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$('#save').click(function(event) {
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event.preventDefault();
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settings.persist('myPlugin', wrapper, function(){
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socket.emit('admin.settings.syncMyPlugin');
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});
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});
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$('#reset').click(function(event) {
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event.preventDefault();
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socket.emit('admin.settings.getMyPluginDefaults', null, function (err, data) {
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settings.set('myPlugin', data, wrapper, function(){
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socket.emit('admin.settings.syncMyPlugin');
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});
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});
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});
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});
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</script>
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Custom Settings-Elements
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------------------
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If you want do define your own element-structure you can create a **plugin** for the Settings Framework.
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This allows you to use a whole object like a single field which - besides comfort in using multiple similar objects -
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allows you to use them within arrays.
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A plugin is basically an object that contains at least an attribute ``types`` that contains an array of strings that
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associate DOM-elements with your plugin.
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You can add a plugin at ``[1]`` using the method ``settings.registerPlugin``.
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To customize the way the associated fields get interpreted you may add the following methods to your plugin-object:
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All given elements are instances of JQuery.
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All methods get called within Settings-scope.
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+ ``use()``
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Gets called when the plugin gets registered.
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+ ``[HTML-Element|JQuery] create(type, tagName, data)``
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Gets called when a new element should get created (eg. by expansion of an array).
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+ ``destruct(element)``
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Gets called when the given element got removed from DOM (eg. by array-splice).
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+ ``init(element)``
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Gets called when an element should get initialized (eg. after creation).
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+ ``[value] get(element, trim, empty)``
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Gets called whenever the value of the given element is requested.
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``trim`` Whether the result should get trimmed.
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``empty`` Whether considered as empty values should get saved too.
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+ ``set(element, value, trim)``
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Gets called whenever the value of the given element should be set to given one.
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``trim`` Whether the value is assumed as trimmed.
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For further impression take a look at the
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`default plugins <https://github.com/designcreateplay/NodeBB/tree/master/public/src/modules/settings>`_.
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You should also take a look at the helper-functions within
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`Settings <https://github.com/designcreateplay/NodeBB/tree/master/public/src/modules/settings.js>`_ in order to create
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your own plugins. There are a few methods that take response to call the methods of other plugins when fittingly.
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