fix: #11403, remove loader.js crash counter logic

isekai-main
Julian Lam 2 years ago
parent 1aff9cad91
commit 830f142b7a

@ -30,9 +30,7 @@ const output = logrotate({ file: outputLogFilePath, size: '1m', keep: 3, compres
const silent = nconf.get('silent') === 'false' ? false : nconf.get('silent') !== false;
let numProcs;
const workers = [];
const Loader = {
timesStarted: 0,
};
const Loader = {};
const appPath = path.join(__dirname, 'app.js');
Loader.init = function () {
@ -57,21 +55,6 @@ Loader.displayStartupMessages = function () {
Loader.addWorkerEvents = function (worker) {
worker.on('exit', (code, signal) => {
if (code !== 0) {
if (Loader.timesStarted < numProcs * 3) {
Loader.timesStarted += 1;
if (Loader.crashTimer) {
clearTimeout(Loader.crashTimer);
}
Loader.crashTimer = setTimeout(() => {
Loader.timesStarted = 0;
}, 10000);
} else {
console.log(`${numProcs * 3} restarts in 10 seconds, most likely an error on startup. Halting.`);
process.exit();
}
}
console.log(`[cluster] Child Process (${worker.pid}) has exited (code: ${code}, signal: ${signal})`);
if (!(worker.suicide || code === 0)) {
console.log('[cluster] Spinning up another process...');

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