refactored sound system so that they can be specified in ACP, updated soundfile to work in FF, which fixes #1209
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175230e337
commit
553cabdcfa
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@ -1,43 +0,0 @@
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"use strict";
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define(['buzz'], function(buzz) {
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var Sound = {};
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Sound.initialised = false;
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Sound.loaded = {};
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Sound.init = function(callback) {
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var sounds = {
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notification: RELATIVE_PATH + '/sound/notification.wav',
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'chat-outgoing': RELATIVE_PATH + '/sound/chat-outgoing.wav',
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'chat-incoming': RELATIVE_PATH + '/sound/chat-incoming.wav'
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};
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for(var name in sounds) {
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if (sounds.hasOwnProperty(name)) {
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var path = sounds[name];
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Sound.loaded[name] = new buzz.sound(path);
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}
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}
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this.initialised = true;
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callback();
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};
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Sound.play = function(name) {
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var ready = function() {
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if (Sound.loaded[name]) {
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Sound.loaded[name].play();
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} else {
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console.log('[sound] Not found:', name);
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}
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};
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if (!this.initialised) this.init(ready);
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else ready();
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};
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return Sound;
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});
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@ -0,0 +1,74 @@
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"use strict";
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define(['buzz'], function(buzz) {
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var Sounds = {};
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Sounds.initialised = false;
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Sounds.loaded = {};
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Sounds.mapping = {};
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Sounds.init = function(callback) {
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var ready = false,
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onComplete = function() {
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callback();
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};
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loadFiles(function() {
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if (ready) {
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onComplete();
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} else {
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ready = true;
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}
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});
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loadMapping(function() {
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if (ready) {
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onComplete();
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} else {
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ready = true;
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}
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});
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};
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var loadFiles = function(callback) {
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socket.emit('modules.sounds.getSounds', function(err, sounds) {
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if (err) {
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return console.log('[sounds] Could not initialise!');
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}
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for(var name in sounds) {
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if (sounds.hasOwnProperty(name)) {
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var path = sounds[name];
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Sounds.loaded[name] = new buzz.sound(path);
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}
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}
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this.initialised = true;
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callback();
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});
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};
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var loadMapping = function(callback) {
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socket.emit('modules.sounds.getMapping', function(err, mapping) {
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Sounds.mapping = mapping;
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callback();
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});
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};
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Sounds.play = function(name) {
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var ready = function() {
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if (Sounds.mapping[name] && Sounds.loaded[Sounds.mapping[name]]) {
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Sounds.loaded[Sounds.mapping[name]].play();
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} else {
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console.log('[sounds] Not found:', name);
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}
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};
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if (!this.initialised) this.init(ready);
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else ready();
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};
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return Sounds;
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});
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